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 Bungie Weekly Update: 04/01/2011

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PostSubject: Bungie Weekly Update: 04/01/2011   Thu Apr 14, 2011 8:36 pm

Bungie weekly update:


Quote :
I was tempted to keep my face hole shut today, what with it being April Fool’s Day and all. But when you get paid by the page view, it’s easy to convince yourself that this community needs, no demands, a hefty weekly update. Away we go.

In the immediate wake of our latest batch of playlist upgrades, courtesy of our always attentive sustain team, I’ve been sifting through a lot of feedback this week. Every time we shake things up, new players come out of the woodwork to either thank us profusely for the long anticipated alterations, or to chide us thoroughly for tweaking the one sole variable that was, in fact, their sole source of fun in the universe.

If your tent is pitched in the former camp, you’re welcome. I try really hard to arm our sustain team with great community intelligence so they can make informed decisions on your behalf. If you’re in the latter, know that I did my absolute best for you, but in the end it wasn’t good enough. My powers of persuasion could not move Jeremiah from his ideological campaign against good times.

I’m sorry.

Jokes aside, hopefully you’re enjoying the latest round of carefully crafted updates and improvements Jeremiah and his team just made to the Halo: Reach matchmaking experience. In the coming weeks, expect to see Community BTB get some serious love, and a little further out, the Big Team Battle playlist itself (among other things) to get a nice, long-overdue pass.

One of the great things about Halo: Reach is the variety of experiences we can offer, and the new tools we have that allow our team to make significant changes to the experience on the fly. In the past, the scope of this last playlist revision would have been the stuff of Title Update material, but now we’re able to cater to an overwhelming variety of moods and player preferences through a long term commitment to honing our matchmaking metal. Of course, it’s a double edged sword we’re working with, and there’s never going to be a figurative “sweet spot” that feels just right for every single player. That said, the sustain wheel is still turning at break neck speed and we’re still committed to making more updates for as long as we’re at the helm.

If you want to sound off about the latest changes, or make your voice heard regarding our future playlist endeavors, by all means, drop by the Optimatch forum and make some noise. Politely, please.

Turn Down the Suck!


Outside of sucking down some sweet feedback, this week’s community travels took me to the hospitable forums over at HBO and NeoGaf, where a Jeff Steitzer YouTube video made the rounds and reminded players of the excised “Cheneymania” multiplayer medal from Halo 3’s public beta. It also introduced some people to the talented persona behind our multiplayer flavor and reminded me that there were plenty of lines from his recording session that didn’t make the grade in Halo: Reach.

Jay Weinland, one of our harmonious Audio Guru’s, happily dug up some of the excised bits for your listening pleasure this week, but before I let you indulge your auditory desires, I want to make sure I apply the proper caveats.

First, let’s talk a little bit about how the basic process unfolded for Halo: Reach. Multiplayer medals and actions were devised well in advance of Steitzer’s recording session, of course, with one Mr. L. M. Smith in control of the “Spreadsheet of Gravitas.” Since we were recording in advance, we applied a little bit of prognostication to our prose, and even went so far as to pen some stuff we knew would never make ship just to satisfy our selfish and stupidly adolescent desires.

So, some of the lines you’ll hear were removed because the features they supported were snuffed out during the brutal process of triage, but most were simply alternate takes on medals that remain in the game, or byproducts of our desires to hear Jeff say “broner.” Others, like the rank progression announcements, were deemed too distracting during play and were purged to keep the chatter to a minimum and to keep your multiplayer experience free of auditory irritant (the meaty impact of hearing “Overkill” is dramatically reduced when it comes sandwiched between the bean sprouts of a dozen “Close Calls!”).

Now that you’re prepped on the process, and have no reason to express your disappointment in the forums, we’re ready to go. Ladies and Gentleman, without further ado I give you the man, the myth, the legend… Jeff Steitzer.

sec_gunman sec_gunman_2 sec_gunman_3 showstopper_2
sidekick sidekick_2 sidekick_3 pull
promoted pandemonium rank_up rocket_man
roadblock revenge_2 treated sword_15_2
sword_15_3 unscathed yoink_2 yoink_3
spawn_10 spawn_10_2 spawn_15_2 stalker
stalker_2 sword_15 sunburst coming_thru
clutch clutch_2 clutch_3 decoy
downtown downtown_2 birdstrike birdstrike_2
birdstrike_3 berserker bank_shot close_call_2
blitzkrieg mayhem mayhem_2 leveled_up
heat heat_2 heat_3 heat_4
opportunist onslaught one_man_army_2 first_strike_2
guardian guardian_2 headcase vendetta

You’re welcome.
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